![]() ![]() ![]() We also used a mixed SMAA+TAA anti-aliasing technique to make the overall image look more exquisite. To enhance the three-dimensional feel of places in shadow, we used various techniques to achieve a high-quality ambient occlusion, allowing characters and objects to cast secondary shadows even when they were in the shade to prevent a more floaty look. ![]() The characters, architecture, and geography all have dynamic shadows. The game world has a 24-hour cycle, which is why we implemented a 24-hour dynamic lighting schema that presents different appearances of the same locations as time passes. Zhenzhong Yi, Technical Director: We tried using different techniques to create rich dynamic lighting and shadows, through which we hope to faithfully display the abundance of natural and man-made beauty in Genshin Impact 's environments. For example, the PS4's outstanding GPU allowed us to experiment with more rendering processes and their implementation, all the better to build the immersion necessary for the open-world experience. Fortunately, our team has always been full of vim and vigor, and they solved many problems that were reported to us during the beta test period.įorrest Liu, General President: That said, the PS4 R&D process also allowed us to continuously refine many details. ![]() The practical matters of feature development were just the first step, Utilizing the PS4's hardware features to optimize the game took up even more time and effort. When combined with the very thin driver layer, this made for a lot of freedom in development, but also meant greater difficulty in efficient development and higher demands on developers. Once these were complete, we still needed to check and assess them, so we developed automated detection tools for multiple platforms.Īnother aspect was the fact that our team lacked practical experience and was rather young, while the PS4 was quite ingeniously designed as a game-development-tailored platform. Only then could we begin creating the game features and art assets. For example, when we were developing the graphics together with the art team, we had to first lay down a common procedure for solving problems across all platforms and look for the technical implementation method most suited to each individual platform, and then set graphical design specifications for each platform based on this procedure. We need to take PC, mobile devices, and consoles into account and understand their strengths and weaknesses to ensure that the game we are designing will run smoothly on all of them while taking advantage of their unique hardware features. Zhenzhong Yi, Technical Director: Creating a multi-platform open world is an exceedingly complicated undertaking. As such, we had begun thinking, even in 2017: "Wouldn't it be interesting if we could one day make a game that wasn't limited by platforms which you could play either alone or with friends, and in which you could explore a sprawling, beautiful open world rich with the poetry and style of many lands?" But "out of imagination" has always been one of our first principles in making games. We supported and updated this game throughout 20 and we even published a PC version early this year, which proved to be immensely popular among players worldwide. miHoYo was founded in Shanghai in 2012, and we released the mobile game Honkai Impact 3rd in September 2016. It is aimed at players on consoles, mobile devices, and PC, and it is intended for a global audience. So how did miHoYo overcome numerous obstacles to finally bring this adventure in the massive yet detailed land of Teyvat to the PlayStation®4 platform? What ingenuity and thought processes went into the development of Genshin Impact? If you've ever been curious about such questions, Traveler, let's go behind the scenes of Genshin Impact in this video!įorrest Liu, General President: Genshin Impact is our first open-world action RPG. The wait is over, Travelers! Come September 28, Genshin Impact will be available to players all around the world on PlayStation®4, iOS, Android, and PC. The Adventure Comes to PlayStation®4 on September 28 | Genshin Impact: Behind the Scenes The Adventure Comes to PlayStation®4 on September 28 Head of Creative Concept and Writing Team The staff presented in the table are people featured in official Genshin Impact behind-the-scenes videos and Developer Insight articles. 5.3 How We Build an Anime Style NPR World.5.2 Why Character Design Is So Important for an Anime Style Game, and How We Make It.5.1 Brief History and Core Philosophy of Genshin Impact.5 Genshin Impact: Crafting an Anime-Style Open World.3 The Adventure Continues on PlayStation®5 on April 28.2 The Adventure Comes to PlayStation®4 on September 28. ![]()
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